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[Roughly 15 Fresh-S2] 039 - Nostrum

Ossu! Back again for another round!

This go about we're having a look at:

[url="https://lbp.me/v/qxk3-ed"]The Lost Temple - Pug_maniac[/url]
[url="https://lbp.me/v/j2v4pd"]Ninja - xXQueenDollyXx[/url]
[url="https://lbp.me/v/qzwp1wm"]Fire Dream - Buffalows[/url]
[url="https://lbp.me/v/q0sne53"]Torn dimensions - dirtydragon14[/url]
[url="https://lbp.me/v/q3bh8r6"]Overgrown Tank - ItsVolltz[/url]

It's a fine enough set of levels, with a couple that stand out quite nicely, and none that fall completely on their faces. Hopefully something in there will look worth playing to you. Thanks as always, and have a great day!

Behind the Curtains Stuffs
Can't believe how fast we've plowed through the year already. Time to start tying up the loose bits of plot that we've got lying about all over the place. Though there should be a fair amount we can get done yet in the three months we've got left in the season. At the very least we've got to get Manny back somehow.

Tonight i'm finally seeing Ant-man and the Wasp (i haven't been holding off on it or anything, it's just finally come out, is all).

This is probably only interesting to an extremely small sub-set of people, but it looks like they're finally integrating the Antibirth fan-made expansion into Binding of Isaac, which is pretty darned cool. Even if you're not an Isaac fan, Mudeth's soundtrack for it is a masterpiece.
[Image: drawsig.php?creator=waffle_king23&bg=52&f=18&l=6]
Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!
Guten morgen! It's Tuesday Takeaway time!

Lost Temple - Pug_maniac
Playing through this morning and...it's just a level that blends into dozens of other levels out in the community. It's not that it does anything particularly wrong; in fact, as levels go it's pretty competently put together. It's just that it doesn't really do anything that sets it apart in the end. Aside from, maybe, that pixel art pig-beast-thing that rises up out of the lava, and that's a blink-and-you'll-miss-it kind of thing. As was pointed out to me by Countess_Roadkill (Ostler5000) there was a slide that i ran right past without even noticing in the first play (and the play for PiPs, for that matter). Even keeping an eye out for it this time, it was way easier to bypass it than engage.

Ninja - xXQueenDollyXx
So...i don't know what was going on this morning, but the spike-hitbox bug was in full effect this morning. Was it because i hit the lower path trigger before hitting the upper one this time (the first time i played, i'd done the reverse, since the upper path trigger's on the left)? i don't know, but i have neither the time, nor the inclination, to debug it.

Fire Dream - Buffalows
Playing through this time really brought home the disservice the zoomed-out cameras and undifferentiated materials do to the visual presentation and detail work of the level. Though, saying that, the lava-rock material does provide a nice warm feel to the lighting. The gameplay is solid enough, though not really much to write home about in the end. i kind of feel like i should've given this one an orange diamond, rather than a yellow square. Still it's fun enough for what it is.

Torn dimensions - dirtydragon14
This one is such a good example of how to implement a power-up in a level. It's integral to progress throughout the level. While superficially limited in effect, dirtydragon14 manages to have a variety of uses for it. As a custom-made one, it's well-designed (though, as noted, it is prone to breaking if you spam it), and well-presented both visually (with the lighting change) and aurally (with that really satisfying, almost tactile, *CLUNK*).
Unfortunately this one's also a textbook example of how not to set up a difficulty flow in a level. There's no scaffolding for the timing necessary during the piston sections, and there is nothing, before or after, that even approaches that level of difficulty. So you're left with this huge roadblock that gives a false impression of the level of skill required for the rest of the level. i can easily see a lot of players just giving up there, and the one's who make it past thinking, "well, what the hell?"
Also, unfortunately this is a pretty good example of a level falling through the cracks in the community. In the year and 8months since the level was published, it's had 30plays, and 3of them were me. The level really deserves a lot more love, and if it had received some back-and-forth feedback when it was put up, it probably could have been much better. If you have the time, give this one the once-over, yeah?

Overgrown Tank - ItsVolltz
We play so few Toggle levels, and fewer still that i actually come away enjoying, so this one was a pleasant surprise. Great visual presentation, and a really nice backing track (though it was a touch on the loud side, as hand-made tracks tend to be). Both aspects of Toggle are actually necessary for once, instead of Big Toggle getting maybe one moment to shine. The gameplay is nice and smooth, and the pace is quite well-done as well. It's not all that long, but you're in the level long enough to get a really good feel for it. All around great level.

So, that's the that. Some really good levels, a couple that need a bit more polish, nothing that's all that bad. Hopefully you can have a bit of fun with them. Thanks as always for all the feedback and support, and i hope you have a great day!

Behind the Curtains Stuffs
i'm resigned to the fact that i'm probably not going to be on my usual production schedule for at least a couple of weeks. The last few i've not really had consistent use of the telly, and the next few will be me digging my way out of the previously created hole. At the very least, i'm well sorted on Isaac.

Ant-man and the Wasp was really cool, and just an all-around fun movie. i think it's a great example of using (relatively) low-stakes to drive an enjoyable superhero movie...not everything has to be "save the planet" or "defeat the evil god." The mid-credits stinger left me a bit salty, even though i know why it's there. It's just, it basically abnegates the entire movie preceding (and means that the film doesn't really function as well as a stand-alone experience).

The really cool thing about the night, though, was noticing a signboard at the theatre advertising a reshowing of John Carpenter's The Thing this October. Now, The Thing is one of my favourite movies ever, and i never thought i'd get the chance to see it on the big screen, so this is a really big...well...a really big thing for me. i don't know how long they'll be playing it, but i'm going to try and see it a couple of time while i have the chance .
[Image: drawsig.php?creator=waffle_king23&bg=52&f=18&l=6]
Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!

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