Junior Member
Likes Received: 7
Posts: 43
Joined: Jul 2016
LBP.me
I was making a battle system in lbp3 and I was messing around with 3D movement and I was wondering how to make a 3Dsackbot AI. I tryed a sackbot in a controllernater and hooked it up to the enemy sackbot and put it on follow mode..but that didn't help me at all, it was only moving side to side instead of 3D movement. Can anyone give me ideas to help me?
Junior Member
Likes Received: 1
Posts: 3
Joined: Apr 2017
LBP.me
HI! I'll be happy to help. All me on ps4 (ninjachimp2014) and I'll help you out!
LBF Crew
Likes Received: 625
Posts: 1'919
Joined: Mar 2015
LBP.me
Really simple. Place some follower logic on the sackbot just as you would on a block of sticker panel. Add a speed sensor and connect it to a positional timer (0.3 seconds). Connect that timer to a sackbot animation tool and change the rotation axis and add a animation tool when the sackbot is standing still.
You have to test things out. The hitbox of the sackbot might be weird.