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Interactive Sackbot NPCs

#1
Heyos! We've got another little bite here.





i'll have another copy of this post in the tutorials section.

This go about we're doing a quick(-ish, it's about 15minutes) tutorial on setting up basic sackbot NPC interactions. Give your players a bit more control over when they talk and who they talk to. We may have some more tutorials in the same vein in the future, looking at emotional prompts, or event prompts, but this should get the foundationals down. Hopefully this is simple, and easy to follow, but i can never tell.

If there are any questions or issues, don't hesitate to let me know; this episode took so many takes, i think i got the least bad one in the end...but i worry my coherency may have suffered some. As always, thanks for all the support and have a great day!
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Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!
 
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#2
Can you use this technique, when you have already a broadcast chip on your sackboy for the 3D movement?
 
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#3
That does not matter. The right tags and logic is important.
[Image: g85d96h4.png]
 
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#4
(12/27/2017, 14:42)LittlePumpkin030 Wrote: Can you use this technique, when you have already a broadcast chip on your sackboy for the 3D movement?

Yeah, like mdkd99 said, basically as long as your inputs aren't overlapping, the game should treat them like completely separate systems (and if there is a situation where the inputs would overlap, you could always turn off on of the microchips).
[Image: drawsig.php?creator=waffle_king23&bg=52&f=18&l=6]
Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!
 
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#5
To be honest. I am not sure what’s all in the Chip for the 3D and Topdown Movement. It’s from another player who shared it. His name is BADHEADINC. With his chips I can use the regular sackboy instead of a sackbot for a topdown level.
 
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#6
(12/28/2017, 08:11)LittlePumpkin030 Wrote: To be honest. I am not sure what’s all in the Chip for the 3D and Topdown Movement. It’s from another player who shared it.  His name is BADHEADINC. With his chips I can use the regular sackboy instead of a sackbot for a topdown level.

i'll have to give a look at the chip to say more specifically (i haven't done much at all with 3d movement and the like). The interaction in my video is basically done through player/tag sensors and one button prompt, so there shouldn't be anything there that would cause much of an issue. The button to start conversation can always be changed if there is.
[Image: drawsig.php?creator=waffle_king23&bg=52&f=18&l=6]
Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!
 
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#7
(12/28/2017, 08:59)waffleking23 Wrote: i'll have to give a look at the chip to say more specifically (i haven't done much at all with 3d movement and the like). The interaction in my video is basically done through player/tag sensors and one button prompt, so there shouldn't be anything there that would cause much of an issue. The button to start conversation can always be changed if there is.

I can check later today, if I can re share them in my level so it might be easier to find for you Happy
 
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#8
I don't know what could conflict with the interaction microchip. It doesn't conflict with the camera or movement. If used, the sackboy will have a animation while the interaction is intact (a dialog or pushing a button for example). That doesn't conflict with the 3D logic. You just need to find a free button on the controller and use it as interaction trigger.
[Image: g85d96h4.png]
 
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#9
cool thank you for the info. I hope I can find some time to finally go on with my creation
 
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