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Interactive Sackbot NPCs

Heyos! We've got another little bite here.

i'll have another copy of this post in the tutorials section.

This go about we're doing a quick(-ish, it's about 15minutes) tutorial on setting up basic sackbot NPC interactions. Give your players a bit more control over when they talk and who they talk to. We may have some more tutorials in the same vein in the future, looking at emotional prompts, or event prompts, but this should get the foundationals down. Hopefully this is simple, and easy to follow, but i can never tell.

If there are any questions or issues, don't hesitate to let me know; this episode took so many takes, i think i got the least bad one in the end...but i worry my coherency may have suffered some. As always, thanks for all the support and have a great day!
[Image: drawsig.php?creator=waffle_king23&bg=52&f=18&l=6]
Want to watch a foolish gaijin butcher monsters and the Japanese language at the same time? Well, now, you can!

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