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Custom Characters Can't use Paintinator?

#1
I'm working on a stealth level and need the custom character to use a paintinator or creatinator, but neither will shoot. They can be equipped and the animation will play, but no paint will come out. Please help
 
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#2
I had the same problems with sackbots. They don't shoot like a sackboy. Weird.
[Image: lzwotx78.jpg]
 
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#3
(08/07/2017, 03:21)mdkd Wrote: I had the same problems with sackbots. They don't shoot like a sackboy. Weird.

 are there any solutions or work arounds?
 
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#4
If you dont fear the drag then make your own custom powerup.
How good are you with logic?
If you use sackbots, than you cant equip powerups as far as i know.
They will walk through without picking it up.
In this case, use a invisible material with follower and reciver controlinator on it.
Unfortunatly you will need to create custom ammo for it.
I hope that this gives you enough hints since i am bad at explaining in english.
Have fun creating, playing and sharing.
[Image: c4b5e3970c103c9bdcb89c9aba350144ccdc15fe.jpg]
 
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#5
A sackboy with a powerup could also be a solution.

I will take a look at this problem very soon, because I want to use it as a powerup for a sackbot too.
[Image: lzwotx78.jpg]
 
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#6
I tested this out in LBP Vita with sackbots. The sackbot you control is able to shoot into every direction, but when he looks at a tag, he will shoot once and then he won't shoot again. You can fix this by not using the 'looks at tag' option in areas where you need to shoot with a controlinator.

I never used a custom character in LBP3 though. Nearly senseless for me. I just know the solution for sackbots.
[Image: lzwotx78.jpg]
 
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